Webfor i,v in pairs(game.Workspace.Building:GetDescendants()) do local textureR = Instance.new("Texture",v) textureR.Face = "Right" local textureL = Instance.new("Texture",v) textureL.Face = "Left" local textureB = Instance.new("Texture",v) textureB.Face = "Back" local textureF = Instance.new("Texture",v) textureF.Face = "Front" WebDec 4, 2010 · What's happening with your code is that subWords and output are referencing the same table. As you loop through the items in this table you're adding new items to it, …
I, V in pairs not working? : r/robloxgamedev - Reddit
WebFeb 3, 2024 · ipairs vs pairs - Roblox Scripting Tutorial Suphi Kaner 6.1K subscribers Subscribe 251 Share 5.9K views 1 year ago Scripting Tutorials Discord: … WebUse a boolean, a variable that stores true or false, to make sure that finish () is only called once. Create a new variable named raceActive and set it to true. local timePassed = 0 local finishLine = script.Parent local raceActive = true -- Runs whenever the player touches the finish line part local function finish() foundry alexandria
Lua Scripts disabling each other in Roblox Studio
WebSo I just tested this in Studio myself. If you manually set a Texture Instance's Texture Property to 6371597773 it will automatically prepend the numbers with rbxassetid:// . … Webfor k, v in pairs(original) do if type(v) == "table" then v = deepCopy (v) end copy [k] = v end return copy end With the function in place, a deep copy can be made as follows: local original = { key = "value", playerInfo = { playerID = 505306092, playerName = "PlayerName" }, otherInfo = { { {1, 3, 5, 7, 9} } } } local clone = deepCopy (original) Weblocal achievementStat = player.PlayerStats.achievement achievementStat.Value = 0 for i,v in pairs (statsFolder:GetChildren ()) do achievementStat.Value = (achievementStat.Value + v.Value) end Thank you for any advice given 1 8 Roblox MMO Gaming 8 comments Best Add a Comment foundry adult learn to play